#Valentia Talk

MapleStory games, , Nintendo, PaperMario, WiiU, 1st, 2nd

359w

Kinesis the Hedgehog. 36th. 7904 total levels. I think everyone knows where this ign came from. That's what I thought of when I saw the female Kinesis art. Less than 100 levels to go, dood. Training was kind of bland because all I ever used was Psychic Smash, but it felt oddly satisfying to pick things up and smash 'em to bits. Bossing was different, a lot more stuff going on. Ultimate B.P.M. and Trainwreck, two different DoTs from Psychic Blast and Psychic Assault, Mind Quake which does something else(?), Psychic Drain to keep Psychic Points (PP) up, and of course Kinetic Combo (Final Attack). Ultimate Deep Impact removes boss buffs (like cancel Magic thing) and Mental Shock is a bind skill. I think I remember 1st and 2nd job being really

MapleStory games, , Nintendo, XCX, 34th, 3DS, Activates

362w

Blaster. 34th. 7850 total levels. The ign is just DarkBlaster in Japanese. Yeah, I have no idea. Perhaps this is what the classic Buccaneer should have been like. If they were able to combo Flash Fist with Double Uppercut and Energy Orb, just like Magnum Punch with Double Blast and Revolving Cannon. Shockwave is similar to Hammer Smash (not really). Mobility skills, Corkscrew Blow and Backspin Blow, similar to Bobbing and Weaving, forward and backward. Visually, the old Energy Charge animation looks very similar to Blast Shield, a bubble. I would say Energy Blast is similar to Revolving Blast, just because they're both a type of blast? I don't know. Shotgun Punch is like a mixture of the punching-ness of Barrage, the speed of Demolition (no