#Combos Talk

Games AQL, Demon, HitoshiSakimoto, Twilight, , Amiibo, Combos

257w

This game is perfect. 100/100 I only played for about 2 hours, but I can already tell I'm enjoying this game a lot. The background and environment looks so damn beautiful, this is definitely a work of art. The controls are simple, a variety of attacks with just the control stick and A button, you can make up some crazy-ass combos to kill everything, it's so much fun. Each katana has a unique special attack (B button). The Quick Draw attack is a full screen attack, it's extremely useful for those swarm encounters. Momohime is pretty damn cute, don't know much about Kisuke yet. I wish I had found this game sooner, I be missing out, dood. I don't think I'll ever go back to my Hayato in MapleStory. I definitely recommend Muramasa: The Demon Bla

Games Nintendo, XB2, XC2, Aux, Bullbull, Cia, Combo

329w

Snow and ice and stuff. Don't know, this place looks pretty at night. And, you know, since it's winter... I'm about 400 hours into this game. At first, it was very confusing as frick, but after a month or so, I kind of got the hang of it. So many weird stuff like aux cores, core chips, pouch setup, blade arts, driver combo finishers, affinity charts, core crystals, boosters, blade combos, merc missions, chain attack element burst thing, like what the frick is all this? While Xenoblade Chronicles 2 solves some of the problems I had with Breath of the Wild (like stamina while climbing, no music, breakable weapons, empty fields/no enemies), it still has problems of its own. Field skills. Why they do this? Do you know how annoying it is having