#Combo Talk

Games Nintendo, XB2, XC2, Aux, Bullbull, Cia, Combo

328w

Snow and ice and stuff. Don't know, this place looks pretty at night. And, you know, since it's winter... I'm about 400 hours into this game. At first, it was very confusing as frick, but after a month or so, I kind of got the hang of it. So many weird stuff like aux cores, core chips, pouch setup, blade arts, driver combo finishers, affinity charts, core crystals, boosters, blade combos, merc missions, chain attack element burst thing, like what the frick is all this? While Xenoblade Chronicles 2 solves some of the problems I had with Breath of the Wild (like stamina while climbing, no music, breakable weapons, empty fields/no enemies), it still has problems of its own. Field skills. Why they do this? Do you know how annoying it is having

MapleStory games, , Nintendo, PaperMario, WiiU, 1st, 2nd

358w

Kinesis the Hedgehog. 36th. 7904 total levels. I think everyone knows where this ign came from. That's what I thought of when I saw the female Kinesis art. Less than 100 levels to go, dood. Training was kind of bland because all I ever used was Psychic Smash, but it felt oddly satisfying to pick things up and smash 'em to bits. Bossing was different, a lot more stuff going on. Ultimate B.P.M. and Trainwreck, two different DoTs from Psychic Blast and Psychic Assault, Mind Quake which does something else(?), Psychic Drain to keep Psychic Points (PP) up, and of course Kinetic Combo (Final Attack). Ultimate Deep Impact removes boss buffs (like cancel Magic thing) and Mental Shock is a bind skill. I think I remember 1st and 2nd job being really

MapleStory games, , Nintendo, XCX, 34th, 3DS, Activates

361w

Blaster. 34th. 7850 total levels. The ign is just DarkBlaster in Japanese. Yeah, I have no idea. Perhaps this is what the classic Buccaneer should have been like. If they were able to combo Flash Fist with Double Uppercut and Energy Orb, just like Magnum Punch with Double Blast and Revolving Cannon. Shockwave is similar to Hammer Smash (not really). Mobility skills, Corkscrew Blow and Backspin Blow, similar to Bobbing and Weaving, forward and backward. Visually, the old Energy Charge animation looks very similar to Blast Shield, a bubble. I would say Energy Blast is similar to Revolving Blast, just because they're both a type of blast? I don't know. Shotgun Punch is like a mixture of the punching-ness of Barrage, the speed of Demolition (no

MapleStory games, , 29th, Animations, Became, Combo, Dood

366w

I wanted to play something pink because Pink Bean and stuff, mostly because nexon won't let me make one. 29th. 7709 total levels. Some of you might know what a Wave Buster is, it's the charge combo for Wave Beam in Metroid Prime. That's what I thought of when coming up with an ign and I think it fits well since youknow, Celestial Roar sort of shoots a wave of sound. That Hall of Maple Warriors chair is what I use to keep track of my total levels. I didn't even know what those numbers meant until I did some googling, dood. That chair description is not very clear, nexon. Pretty useful and it also displays your other top 3 highest characters. On sale now! Save 390 coins, dood! I really liked Trinity, it's so much fun to watch. I think it's be

MapleStory games, Jett, , 25th, 26th, Beatdown, Combo

370w

Another 2x lag event, thanks nexon. 26th. 7626 total levels. Jett was originally going to be the 25th, but nexon screwed up their mastery skills by making them not work for a week. Killing stuff was not consistent, dood. Also, that combo orb(I guess it's called Combo Parade?) almost screwed up my screenshot! It spawned near my character and leveled me up before I could use this ultimate, I think it's called Starfall. Training a Jett wasn't that bad actually, I used Cosmic Upheaval and Backup Beatdown taps. It most likely depends on the map layout. I'm kind of interested about Jett's Vth job skill. Maybe I'll adVance it after we get the update that reduces the wait time between these items you have to hold on to. #playing #MapleStory #Jett