Game director Jeff Kaplan discusses the Overwatch team's philosophy behind PTR testing, going into detail about console certification processes, hero balance, and PTR testing incentives.
00:14 â€" Jeff discusses Blizzard's PTR philosophy
01:49 â€" Why is the PTR not available to console players?
02:41 â€" Jeff discusses the patching process on Xbox One and PlayStation 4
04:57 â€" Why aren't there incentives for players who participate on the PTR?
06:36 â€" Jeff talks about Sombra balance changes
08:17 â€" Jeff talks about Roadhog's hook and balance changes
09:33 â€" Jeff talks about D.Va balance changes
11:29 â€" Jeff talks about Ana balance changes
12:32 â€" Feedback from players and statistics from the PTR helps us immensely
13:50 â€" Jeff thanks the Overwatch community and PTR participants
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