#Aux Talk

Games Accessory, Alert, Artstyle, Augments, Aux, Became

167w

So I dusted off my Wii U and went back to Xenoblade X to try and complete the survey rate of Planet Mira, and I did. Spoiler alert because it's highly possible that Monolith Soft will bring Xenoblade X to the Switch as a Definitive Edition with improvements. More on this subject later. Coming back to Xenoblade X after playing Xenoblade 2 and Xenoblade 1: Definitive Edition, there were a lot of problems with X. First of all, the mini map can't be expanded, and this sucks because this makes it difficult to find normal missions that are available in the world to accept. And no, normal missions can't be seen on the full map that's displayed on the Wii U gamepad, as far as I know. Some missions are also time sensitive, meaning the NPC that has a

Games Nintendo, XB2, XC2, Aux, Bullbull, Cia, Combo

323w

Snow and ice and stuff. Don't know, this place looks pretty at night. And, you know, since it's winter... I'm about 400 hours into this game. At first, it was very confusing as frick, but after a month or so, I kind of got the hang of it. So many weird stuff like aux cores, core chips, pouch setup, blade arts, driver combo finishers, affinity charts, core crystals, boosters, blade combos, merc missions, chain attack element burst thing, like what the frick is all this? While Xenoblade Chronicles 2 solves some of the problems I had with Breath of the Wild (like stamina while climbing, no music, breakable weapons, empty fields/no enemies), it still has problems of its own. Field skills. Why they do this? Do you know how annoying it is having