It's always exciting to see someone hone their skills to the point where they go beyond emulating their inspiration to a place where they can explore the things inside their head. At the same time, it's important for someone from the outside looking in to keep in mind that great art is not an island, there is many years of work involved in getting to that point. There are no shortcuts - everyone gets out of it what they put into it.
My friend's friend was planning to established a small game company. 3 weeks ago my friend came to me 1st and asked me to be their illustrationist, and I told him I wouldn't mind UNTIL last week, his friend asked me to be their 3D designer... like wdf... tbh I have no knowledge how to make 3D so I turned down as I told him that I couldn't do it. He even told me to download Unity which was 9GB SO YEAH OFcOURSE I REFUSED I have a limited data Q__Q. So right now I'm doing the concept art for the ti