The indiedev team Vlambeer, behind Ridiculous Fishing and others has just put out a book looking at their games, humorously titled "120 Years of Vlambeer & Friends." I'm a bit of a geek for game books, may have to pick this one up. Comenartwork1996120yearsofvlambeerenfriendsbringingbackarcadegamessince1896vlambeer
to join the conversation.
I'm a bit of a geek for pixelated artwork, no doubt. But there aren't many people who bring a new flair to it. Daniel Linssen does lots of indie games with a relatively unique graphical style that's quaint and fun and reminds me a little bit of reading books in grade school. It was a time when your mind had the capacity for mystery, magic and consciousness. Good fun.
A quick stroll through the portfolio (http://www.trudiart.com/) of concept artist Trudi Castle () reveals a surprisingly wide range of styles. There's the beautiful and moody work on Hinterland Studios The Long Dark on one end and the playful, almost toddler-esque sugar coated graphics on World of Thingies and iconic 'Parkitect' monsters on the other. There's even a digi-comic collaboration (https://www.profil3.com/banana-story-baavj) between herself and Chris Bourassa for Darkest Dungeon.
I've been waiting for #WheelsofAurelia to come out for a good while. The art reminds me of Katamari, though there's clearly no connection as this is some kind of narrative road-trip set in the 70's. I'm starting to realize I almost prefer looking at games as though they were art, rather than actually playing them.