to join the conversation.
A quick stroll through the portfolio (http://www.trudiart.com/) of concept artist Trudi Castle () reveals a surprisingly wide range of styles. There's the beautiful and moody work on Hinterland Studios The Long Dark on one end and the playful, almost toddler-esque sugar coated graphics on World of Thingies and iconic 'Parkitect' monsters on the other. There's even a digi-comic collaboration (https://www.profil3.com/banana-story-baavj) between herself and Chris Bourassa for Darkest Dungeon.
I've been waiting for #WheelsofAurelia to come out for a good while. The art reminds me of Katamari, though there's clearly no connection as this is some kind of narrative road-trip set in the 70's. I'm starting to realize I almost prefer looking at games as though they were art, rather than actually playing them.
There's a lot of great #indie stuff coming out these days (and much more in development). But a lot of it is quite derivative. #Jettomero by #GhostTimeGames looks really special. You take control of Jettomero to... I have no idea... stomp around micro planets before flying off to new ones? Is this some kind of comment on ... no, it's clearly just some robot stomper. I have no idea what the mechanics are but I don't care! The graphics are so quirky and engaging. I can't wait to try this out!